Translate:SkillDescription

About the skill
In describing the skill, we use the second person singular form, i.e. "(you) Do something". We will assume that the Vice General reads her skill.

Legend:

 * {n}	- Number
 * {d}	- DMG, P. DMG or M. DMG
 * {atr}	- Attribute, may include {d}
 * {status}	- Status Effect
 * {vicegeneral}	- your or you. Vice General who uses this skill
 * {gamemode}	- Game mode
 * Italics	in examples means that the word is written in double square	brackets: word . In ordinary sentences, it means a small digression or remark.
 * We	mostly use a percentage or a numerical value everywhere, even if	initially it is not so in skills. Instead of writing "Increase	DMG x 2" or "Double DMG", we write "Increase DMG	by 100%". However, this is not always	the case. I hope everyone is okay with math to understand this.***

Some other designations:

 * the	number of your remaining turns of {status} - the number of remaining turns of the status effect

Damage Deal
Start by saying "Deal {n}% {d} to an enemy."


 * Ex: Deal 240% M. DMG to an enemy.

In case the Vice General attacks several enemies, then use "to {n} enemies"


 * Ex: Deal 200% M. DMG to 3 enemies.

''In the following sentences, if we know the enemy that is being attacked, then instead of "a" or "an" we will use "the". Subsequent sentences may refer to one enemy, if the Vice General attacks one enemy, or if the Vice General attacks several enemies, then the sentences refer to all these enemies, although they will be written in the singular.''

If the Vice General uses a queue of attacks that have a certain damage value, then this queue should be written using commas and one "and".


 * Ex: Deal 280%, 560% and 840% M. DMG to 3 enemies.

If the attack has an interval of damage, then use "Deal {n}% to {n}% {d}". If there is a condition for choosing damage, then use "The lower ..., the higher ..." and write it in the following sentence.


 * Ex: Deal 250% to 425% P. DMG to 2 enemies with the lowest HP. The lower enemy's HP, the higher your DMG.
 * Ex: Deal 350% to 630% P. DMG to 3 enemies. The lower your HP, the higher your DMG.

If the Vice General is attacking a specific enemy, then use additionally "with the lowest {atr}" or "with the highest {atr}". If there is a dependence on the percentage, then use "%".


 * Ex: to an enemy with the lowest HP%.

If the Vice General attacks the same enemy several times, then use "{n} times in a row".


 * Ex: Deal 160% M. DMG 3 times in a row to an enemy.

Game Mode
If the skill depends on the game modes, then write "in {gamemode}"


 * Ex: Increase your DMG by 100% in Auto Battle.

Special Occasions
There are special additions to the skill:


 * Ex: Focus enemy attacks on yourself.

Extra Damage
If, in addition to the main attack of the Vice General, there are additional ones, then they are written from a new sentence.

If the Vice General attacks an enemy other than the previous attack with an additional attack, then write "other enemy".
 * Ex: Deal 400% M. DMG to an enemy with the highest HP. Deal 25% DMG Dealt to 2 enemies.


 * Ex: After the attack, deal 25% DMG Dealt to 2 other enemies.

inflicting Status Effect
If the Vice General inflicts a status effect on the enemy, then from the new sentence we add "{n}% chance to inflict {status} on the enemy for {n} turn."


 * Ex: 50% chance to inflict Stun on the enemy for 1 turn.

If the chance is 100%, then the expression "100% chance to" is skipped.

If there is a chance of inflicting one of several status effects, then use commas and one "or".


 * Ex: Inflict Freeze, Burn or Poison on the enemy for 2 turns.

If the Vice General inflicts a status effect on himself, then use "on yourself".


 * Ex: Inflict Rise Up on yourself for 3 turns.

Time
If the effect is applied before the attack, then write "Before the attack,".

If the effect is applied after the attack, then write "After the attack,".


 * Ex: After the attack, 50% chance to inflict Stun on the enemy for 1 turn.

If the effect is applied only during the attack, then write "During the attack,".


 * Ex: During the attack, increase your Crit Rate by 10%.

If the effect is applied only during the next attack, then write "During the next attack,".

If the effect is applied after/before/during each attack, then write "After each attack,", "Before each attack,", "During each attack,".


 * Ex: After each attack, 50% chance to inflict Stun on the enemy for 1 turn.

If the effect is applied when the enemy attacks, then write "When attacked,".

If the effect is applied every time and will increase every time, then write "Every time until the end of the battle,"

Status Effect Description
If the status effect is explained, then from the new sentence we write, for example, "{status} increases {atr} by {n}% and {atr} by {n}%."


 * Ex: Rise Up increases DEF by 150% and ATK by 25%.

If the status effect has several actions, then use commas and one "and". In explanations with the word enemy or ally, we use "a" / "an".


 * Ex: Ice Armor increases DEF by 70% and has a 50% chance to inflict Freeze on an enemy when the enemy attack.

Just in case, I'll write that from 8, 80, 800, etc. we use "an".

''Basically, the additions to the skills are not different from each other, so you should look at the Vice General, who already has this ability. To do this, go to the skill page (even if it is not created). Click "Edit" if the page exists. Click on the three stripes at the top of the editor. Click "What links here". You will be presented with a list of pages that link to this skill.''

Removing Status Effect
If the Vice General removes the status effect, then add "{n}% chance to remove a buff from the enemy.". To the new sentence. We use "buff" or "debuff" depending on the case.


 * Ex: 50% chance to remove a buff from the enemy.

If the Vice General removes several status effects, then use "{n} buffs".

If the Vice General removes all status effects, then use "all buffs".

Changing Attributes
For proposals with a change in attributes, use ownership attributes of an enemy, ally or yourself through an apostrophe. If for ourselves, then we use "your".

If the Vice General changes the attribute, then from the new sentence we add "{n}% chance to decrease the enemy's {atr} by {n}% for {n} turns.". We use “increase” or “decrease” depending on the case.


 * Ex: 60% chance to decrease the enemy's DEF by 60% for 2 turns.

If the chance is 100%, then the expression "100% chance to" is skipped.

If the change in attribute is the product of two other things, then we use "x". Similarly, for the sum - "+", for the difference - "-", for division - "/".*


 * Ex: Increase your DMG by 10% x the number of your remaining turns of Fire Bath.
 * Ex: Increase your DMG by 100% - the enemy's HP%.

If the attribute changes on the next attack, then we use «on the next attack».


 * Ex: Increase P. DMG by 100% on the next attack.

If the attribute changes in this turn, then use "this turn". However, this expression does not mean a permanent change in this turn. For example, if you attack several enemies, then this can only apply to him, and not to others. **


 * Ex: Increase your Crit Rate by 50% this turn.
 * Ex: Deal 360% M. DMG to 3 enemies. If the enemy has Burn, increase your DMG by 100% this turn.

If several attributes are changed, then we list them separated by commas and one "and". If one attribute increases and the other decreases, then similarly. In these cases, "for {n} turns" refers to the entire sentence. If each attribute has its own number of turns, then we write them from a new sentence.


 * Ex: Increase your DMG by 100% and your DMG Taken by 30% for 4 turns.

If the attribute changes once and for all, for example, in the case of HP, then the number of turns is not indicated.


 * Ex: Deal 380% P. DMG. Decrease the enemy's HP by 3%.

If the attribute changes depending on another attribute, then use "increase {atr} by {n}% x {atr}"


 * Ex: If you use a skill to attack an enemy, increase your DMG by 20% x your ATK.

Ignoring
In sentences with ignoring, we use the belonging of the attribute to the enemy through an apostrophe.

If the Vice General ignores the defense, then write "(Ignoring {atr} and {atr})".


 * Ex: Decrease the enemy's HP from 3% the enemy's Max HP  + your Max ATK x 10 (Ignoring DEF and P. DEF).

Conditions
If the skill has a condition, then we use "if". The conditional expression can be followed by sentences from other points.

For a conditional expression, you can use the property of the attribute to an enemy, ally or yourself. If to yourself, then we use "your".

If you need a condition for comparing attributes, then we use the expressions "is {n}%", "is less than {n}%", "is more than {n}%", "is {n}% or more", "is {n}% or less ", etc.


 * Ex: If the enemy's HP is less than 15% and less than your Max ATK x 10, kill the enemy.
 * Ex: If your Max HP is more than the enemy's Max HP, increase your DMG by 100%.

Basically, only conditional sentences can be constructions:


 * If critical,
 * increase the number of attack turns by 1
 * If the enemy has {status},
 * , kill the enemy.
 * , the attack is critical.

If you need to add an additional condition that cannot be put into one sentence, then you can add it in brackets.


 * Ex: If critical, increase the number of attack turns by 1 (can be increased up to 4 times).

Restoring
If the skill restores health or mana, then start like this "Restore {n}% HP to {n} allies."


 * Ex: Restore 75% HP to 3 allies.

If you are healing a specific ally, then use additionally "with the lowest {atr}" or "with the highest {atr}".


 * Ex: Restore 75% HP to 3 allies with the lowest HP%.

If you restore health depending on your attributes, then use: "Restore HP from {n}% {atr} to {n} allies."


 * Ex: Restore HP from 70% DMG Dealt to 3 allies.

If you are restoring yourself, then use "to yourself".

Spirit of Resonance Skill
Some generals have additional skills called "Spirit of Resonance Skill". They are attributed at the beginning of each skill with a link to the article. You can view the skills in this category.

This section of the description is still in development and needs more details.

Changing attributes
Since this is a passive skill, it is not necessary to indicate the ownership attributes.

Usually in passive skills we use the words "Increase" or "Decrease".


 * Ex: Increase Max HP by 18%.

The attribute can change both by percentage and by the level of the General.


 * Ex: Increase Acc by Lv x 70 and M. Pen by 380.

If several attributes change, then we list them with commas and one "and".


 * Ex: Increase ATK by 16% and Acc by Lv x 60.

Conditions
If the skill has a condition, then we use "if".

For a conditional expression, you can use the attribute belonging to the general through an apostrophe.


 * Ex: If you is on the team, increase General's EXP Gain by 10%.

Basically, only conditional sentences can be constructions:

If you is on the team,

Changing attributes
The same as in the active skills.

Conditions
If the skill has a condition, then use "if".

For a conditional expression, you can use the ownership of the attribute to yourself or to the enemy through an apostrophe. If we use "your" for ourselves.

If the condition consists of three conditions, one of which refers to the other two, use the construction: “If…: if…; if….”.


 * Ex: If you use a skill to attack an enemy: if your HP is higher than 40%, increase your Crit Rate by 60%; if your HP is less than 40%, increase your P. Crit DMG by 40%.

Basically, only for mating skills there can be constructions:


 * If you enter the battle,
 * If you revive in {status},
 * If you attack an enemy in {status},
 * If you use a skill to attack an enemy,

If with the help of marriage skill you restore yourself, then use "to yourself".

In the case of an undescribed example in the marriage skill, try to find a similar case in the active skill examples.

Other
All sentences can be combined. These rules only show the general features of writing skill descriptions. In some cases, it may not be possible to translate as shown here. It is best to stick to these rules so that there are no inconsistencies in the translation.

Perhaps someday there will be a second part of the translation of skills, with cases where several sentences will be replaced by one for a shorter spelling. This first part can be edited if the expressions are replaced with the same expressions in a shortened form or if the skill description system is completely redesigned.

Some skills in the game have a prominent postscript. So far, I don't understand the essence of it, so it is not written in translations of the skill.

'' upd: I may be bad with English, since it is not my native language. If there are mistakes in my explanations, please write about it in the comments. If you disagree with something, write it in the comments and add your own version. These rules were created with an emphasis on reading comprehension, so they can seem long. This is the best thing that came to my mind at the moment. ''

* Perhaps this skill should change the description. "100% - the enemy's HP%." does not look very good. An example is taken from here.

** Perhaps you should think of another expression instead of "this turn", because logic is not respected.

*** The exceptions are the number of attacks and the number of turns.